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Subvysion

Software Engineer

Subvysion San Francisco, California, United States Full-time 1 day ago

SubVysion | San Francisco, CA | In-Person, Full-Time

SubVysion builds robotic rovers that map what's underground. Our rovers carry ground-penetrating radar (GPR), stereo cameras, and RTK GNSS across jobsites. They turn each survey into a georeferenced 3D model of the site, with buried utilities and rebar located inside it. Construction and utility crews use our maps to dig without hitting what's underground.

We're hiring a Software Engineer to work across that whole system: rover firmware and capture, the cloud pipeline that reconstructs each site, and the tools our team and customers use to review the results. This is an early, in-person role. You'll own large parts of the product, ship to real hardware, and see your code run in the field.

What You'll Do

  • Build and harden the rover capture stack, including multi-camera ZED X capture, GPR acquisition, and sensor sync on NVIDIA Jetson Orin in C++20, CUDA, and ROS 2.

  • Extend Deck Control, our native Rust (egui/wgpu) rover control app for handheld devices. It covers live sensor health, survey planning, route generation, and safe teleoperation.

  • Improve the mapping pipeline that turns raw captures into metric Gaussian-splat reconstructions. It uses COLMAP/GLOMAP, gravity and metric alignment, and gsplat training, with automated quality gates.

  • Scale our cloud services on Google Cloud (Cloud Run, Firestore, Cloud Storage, Pub/Sub, Firebase Auth) and serverless GPU workers on Modal.

  • Develop GPR Studio, our native Rust app for GPR waterfall and 3D analysis, labeling, and comparing physics-based simulations against measured traces.

  • Work on GPR perception: hyperbola detection, migration, and 3D segmentation of buried utilities, using PyTorch models trained on synthetic and field data.

  • Ship web and mobile surfaces where needed, including our Svelte 5 + TypeScript mapping app with Three.js/PlayCanvas splat viewers, and an iOS AR client.

  • Go into the field now and then to run surveys, debug on real hardware, and turn what you learn into fixes.

What You Bring

  • 3+ years shipping production software, or an equivalent track record of serious projects.

  • Strong skills in at least one of Rust, C++, or Python, and willingness to work in all three.

  • Comfort across the stack, from embedded and real-time code up to cloud services.

  • Good engineering habits: tests, CI, code review, clear docs, and changes you can reason about.

  • Comfort using AI coding agents (Claude Code, Codex, or similar) as everyday tools, with the judgment to verify what they produce.

  • Ownership: you take ambiguous problems from idea to deployed and measured.

  • Ability to work in person in San Francisco.

Helpful Experience

Experience in any of the following is a plus:

  • Robotics, ROS 2, or embedded Linux (NVIDIA Jetson especially)

  • CUDA or GPU programming

  • 3D vision: SLAM, structure-from-motion, multi-view geometry, NeRF, or Gaussian splatting

  • Signal processing, radar, or GPR

  • GNSS/RTK, IMU fusion, or state estimation

  • Native GUI or graphics work (wgpu, Vulkan, Metal, egui, Dear ImGui)

  • GCP, Firebase, or serverless GPU platforms like Modal

  • Construction tech, surveying, utilities, or geospatial data

Why SubVysion?

  • Work on hard, physical problems where software meets sensors, robots, and real jobsites.

  • Real ownership of core systems at an early-stage company.

  • Visible impact: our maps help crews avoid utility strikes, which are dangerous and expensive.

  • Competitive salary and equity.

Apply now
San Francisco, California, United States
On-site
Full-time
1 day ago

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